Being more of the introverted type of tinkerer, the stuff that I build in my free time is never published anywhere. And while I’ve dabbled with web tech in the past, I never grew really fond of it, spending most of my time with C++ / OpenGL style development. This changed with the introduction of WebGL. I always liked writing shaders and other GPGPU stuff, and seeing those things become a part of the web was intriguing. Things like ShaderToy were and are great fun, so I started to play around with that.